Independent software studio · In development

Your design language.
Your studio.

We’re building a workspace for designers and animators to create their own components, characters, and design principles. Keep shaping the work as you go, with AI and automation helping you spend less time on repetitive production.

  • Self-funded
  • Built in Vietnam
  • Creative direction stays with you
SCENE WORKSPACESCENE STUDIO / PROTOTYPE
Actual Scene Studio prototype showing a courtyard, reusable characters and three saved camera shots.
Inside Scene Studio. Build a set, stage your characters, and frame a sequence. Actual prototype capture, September 2026.

Your assets · Your principles · Your decisions

Create a design language.
Build with it.

We’re developing Claude-assisted workflows that use your components, characters, references, and design principles as context. Explore the role we intend Claude to play in each kind of work.

Planned Claude API workflows

The tools shown on this site are real prototypes. These connected AI workflows are product direction, not features you can run here today.

See the current tools ↗
01Create components & characters

You define: the idea, proportions, visual character, and constraints.

Claude would help: propose a part structure and prepare validated requests for tools to build editable artwork.

You keep control: change parts, expressions, poses, or the underlying design before reusing it.

02Reconstruct from a reference

You provide: reference material you have permission to use and the features that matter.

Claude would help: interpret parts and their relationships, propose a reconstruction plan, and coordinate supported tools.

You verify: structure, visual fidelity, and what needs correction. Automatic reconstruction of arbitrary artwork is not a demonstrated capability.

03Design for reuse

You choose: what should stay consistent and what may vary.

Claude would help: identify reusable parts, propose adjustable properties, and describe constraints for variants.

You decide: which principles to keep, extend, or deliberately override.

04Compose a new design

You direct: the composition, message, and desired result.

Claude would help: select from your assets, prepare layout requests, and revise with your design principles as context.

You refine: edit the scene directly, add a new perspective, or ask for another iteration.

From brief to video

One story. A workspace to make it.

Follow a courtyard story through planning, scene building, and a recorded sequence. See where you direct the work and where we plan to bring Claude into the product.

Interactive walkthrough. Prepared examples and real prototype captures. This page does not call Claude or generate a video.

Mitya / Scene workspaceTea courtyardWalkthrough
Creative brief16:9 / visual story

Prepared example brief

A little time for tea.

Make a short illustrated sequence in a courtyard. Establish the space, bring attention to the tea table, and finish with the two characters together.

Audience
Viewers of a creator’s short visual stories
Direction
Warm, simple, easy to follow
Reusable assets
One set, two characters, three shots
SHOT STRIP01 / Establish02 / Tea table03 / Together
Step 1 of 4

Recorded outputs

Made in the studio.

Watch a courtyard scene move through three saved camera shots, then explore artwork made with the production tools.

Shot sequence, recorded in Scene Studio. Three saved shots of the courtyard set played with eased camera moves. 10.5 seconds, 1280 by 720 WebM. A staged sequence, not finished character animation.
Vector scene of two people reading on an orange sofa in a blue room with an arched window, lamp, plant, desk and bookshelf.
Editable Illustrator scene. Built by script as a native Illustrator document from reusable components: editable vector paths and named groups. Shown here as a PNG preview.
Street scene with three shop houses labelled Banh Mi, Tap Hoa and Ca Phe, a street lamp, a tree, a plant pot, a pink round character and a blue square character on a bench.
Shot export, 1920 by 1080 PNG. A street set built from kit pieces in Scene Studio, with two characters staged in the shot.

The product

A studio shaped by the way you design.

Your components, characters, and design decisions give your work its identity. Mitya is being developed so you can build that foundation yourself, keep extending it, and decide how automation should work within it. Each designer’s studio can grow in a different direction.

01

Create your own building blocks

Build characters, props, and components that express your ideas. Keep refining and reusing them as your visual world grows.

02

Define your design principles

Bring your choices about shape, proportion, colour, composition, and movement. The goal is for these principles to guide assisted production, with room to change them or make an intentional exception.

03

Keep the work open to change

Edit a component, adjust a pose, reframe a scene, or take the design in a new direction. Your judgement continues to shape the work throughout production.

04

Automate the repetitive work

Our aim is to reduce repeated assembly, checking, revisions, and export steps, so more of your time goes into creative decisions. You choose what to automate and what to handle yourself.

This is the product direction. The current prototypes demonstrate parts of it. A connected workflow with user-defined design principles and Claude API assistance is still being developed.

Workflows

Choose how much to automate.

You define the assets, design direction, and review points. Choose how much assistance fits the task, then keep editing or add new principles as your ideas develop. Explore the intended roles for you, Claude, and the production tools.

Workflow preview. Explore the experience we are developing. These diagrams illustrate planned configurations, not a live production tool.

You direct, review and edit Claude proposes and revises Tools build, check and render

You lead the whole project. AI helps only at the steps you choose.

  1. 1 Story

    YouClaudeTools

    You write the story. Claude suggests beats or shot ideas when you ask. Tools check the plan for missing pieces.

  2. 2 Characters and assets

    YouTools

    You choose and edit characters, props and parts. Tools keep each version reusable.

  3. 3 Scenes

    YouTools

    You compose each scene. Tools handle placement, layering and consistent output.

  4. 4 Review

    You

    You review and accept every result yourself.

  5. 5 Production

    YouTools

    You export frames and sequences when you are ready.

You and Claude work through the project together. You approve each stage before it moves on.

  1. 1 Story

    YouClaudeTools

    You give the idea and direction. Claude drafts the story and shot plan with you. Tools validate it before anything is built.

  2. 2 Characters and assets

    ClaudeYou

    Claude proposes which existing assets fit and lists what is missing. You approve, swap or edit.

  3. 3 Scenes

    ClaudeTools

    Claude prepares structured scene requests. Tools build editable scenes from them.

  4. 4 Review

    YouClaude

    You review each stage. Your notes go back to Claude, which revises the plan or the request.

  5. 5 Production

    ToolsYou

    Tools render the frames and sequences. You sign off.

For supported kinds of work, the system runs from brief to output. You set the brief and choose the checkpoints.

  1. 1 Story

    YouClaude

    You give a brief and constraints. Claude plans the story and shots.

  2. 2 Characters and assets

    Tools

    The system reuses assets you have approved and flags anything missing instead of guessing.

  3. 3 Scenes

    Tools

    Tools assemble scenes automatically, within the scene types the system supports.

  4. 4 Review

    ToolsYou

    Automatic checks run at every step. You review at the checkpoints you choose.

  5. 5 Production

    ToolsYou

    Output is rendered and held for your review before release.

This is the long-term goal for supported workflows. End-to-end automation is not available today.

What exists now: separate experimental tools, used internally. They are not yet connected into one product.

  1. 1 Story

    Experimental

    A story compiler checks structured story and shot plans and lists what still needs a decision. Stories are drafted in an assistant-guided authoring workflow.

  2. 2 Characters and assets

    Experimental

    A character editor for expressions, poses and views, and a component library for browsing exact versions of reusable parts.

  3. 3 Scenes

    Experimental

    Scene Studio stages layered shots in the browser. Scripted Adobe Illustrator assembly builds editable vector scenes from components.

  4. 4 Review

    Experimental

    Review screens record a person's decisions separately from automatic checks and AI recommendations.

  5. 5 Production

    Experimental

    PNG frames, WebM shot sequences and native Illustrator documents. There is no single pipeline from story to finished video yet.

Claude API integration inside the product is planned, not built. See how Claude fits in.

Prototype tour

Inside the tools we are building.

These are real screenshots and outputs from tools in development. Each is a separate experimental tool today, not one connected application. Some interfaces are currently in Vietnamese.

Scene Studio in Build mode. A palette of buildings, windows, doors, awnings, roofs and signs on the left. The courtyard set in the middle with a selected house part.

Scene Studio Experimental

Build a set, stage a cast, shoot the shots.

Three modes in one browser workspace. Build places kit pieces on back, middle and front planes, and doors, windows and signs attach to the building they are dropped on. Stage places characters in each shot. Shoot frames a 16:9 camera, times and orders shots, plays the sequence, exports a 1920 by 1080 PNG or records a WebM.

Prototype details

Current limits: a 16-piece kit, two built-in characters, and sit, wave and place poses that are improvised stand-ins. Screenshot recorded 25 September 2026.

Character editor showing Boxy, a blue square character, laughing and holding a lollipop. Square handles on the hands and body can be dragged. Tabs switch between front, side and three-quarter views.

Character editor Experimental

Characters you can pose, not redraw.

Characters are built from rigged parts. Choose an expression, switch between front, side and three-quarter views, and drag hand handles to pose the arms. Drafts, undo and redo keep every change reversible. Shown with Boxy, one of the project's own characters.

Prototype details

Current limits: interface in Vietnamese. Full animation editing is not available. Screenshot recorded 23 September 2026.

Scene Component Library showing a grid of reusable components such as a wall picture, a cup, a desk lamp, a box, a column and crates, each with an exact version and a candidate status. Search and filters at the top.

Component library Experimental

Every reusable part, with an exact version.

Browse, search and filter reusable scene components, then select the exact version a scene should use. Scenes refer to exact versions, so adding or changing parts in the library does not silently change an existing scene.

Prototype details

Current limits: read only, and artwork is edited in Illustrator. Components are still candidates, and none has been approved for a production library yet. Screenshot recorded 28 September 2026.

Story sketch · development example

Room under a leaf

A little shelter. A small act of care.

  1. 01
    Notice

    A resident notices a visitor shivering outside the leaf.

  2. 02
    Make room

    The resident tilts the leaf toward the visitor. Rain wets their own shoulder.

An excerpt from a structured story draft. The planner checks continuity and identifies decisions before production.

Story planning Experimental

A story plan the tools can check.

An idea becomes a structured story: beats that cause each other, shots, the visible state of every character and object, and the actions that change them. The compiler checks the plan for broken references and continuity errors, then prepares production requests and lists every open decision.

Prototype details

Current limits: the example story was drafted with AI assistance and has not been accepted as final content. REVIEW_REQUIRED means a person still has to resolve open frames. The compiler does not draw or animate.

Creative tool connections

Working with the tools creators already use.

The aim is to produce files that open and stay editable in professional tools, not to lock work inside one app.

Adobe Illustrator

Demonstrated Native output
Scenes are written as native Illustrator documents with editable vector paths, named groups and layers, then exported to PNG.
Demonstrated Scripted automation
Our tools drive a locally running copy of Illustrator through its scripting interface. Tested with Illustrator 30.8 on Windows.
Experimental Reading documents
Reading the structure of existing Illustrator documents for reuse is in experimental use.
Not built Plugin and sync
There is no Illustrator plugin or panel, and no live two-way sync. Edits made by hand are not picked up automatically.

Browser staging and video

Experimental Shot staging
Scene Studio runs in Chrome or Edge, with layered planes, depth blur and eased camera moves.
Experimental Recording
Shot sequences are recorded as WebM video, and single shots export as PNG.
Experimental Character rendering
Posed characters render to SVG and through Remotion, a code-based video renderer.

How Claude fits in

Where Claude comes in.

In use today

Building the software

We use Claude Code to develop and test the software, under the founder’s direction. It helps us turn production ideas into working tools.

In use today

From ideas to production plans

Our current authoring workflow uses an AI assistant to draft structured stories, with separate tools checking the plan. This takes place outside the product today.

Planned

Agentic production workflows

We plan to give Claude the assets, design principles, and constraints you choose as context. It would help plan scenes, coordinate tools through validated requests, and revise from your feedback. You can edit its proposals, change the direction, and decide what to keep.

Claude and Claude Code are products of Anthropic. Mitya Sudio is an independent project and is not affiliated with or endorsed by Anthropic.

Development journal

From working code to creative tools.

Mitya Sudio is an actively developed, self-funded software project. These milestones connect our development work with the prototypes you can see on this page.

A workspace for scenes and shots

The Scene Studio prototype brings set building, character staging, and camera shots into a browser interface. Watch the recorded sequence.

Reusable assets with version history

Component library development added an updated artwork revision. The prototype browser lets us inspect and select exact versions. Explore the tools.

More reusable scene components

Development continued with reusable books, composition recipes, and recorded review evidence, extending the assets available for scene experiments.

Development continues from our original SUY Studio project. View the founder’s GitHub profile. Repository contents and activity visibility depend on their GitHub settings.

Development status

Where things stand.

Stage
In development. Experimental prototypes in internal use.
Availability
Not available to the public. No accounts, downloads or sign-ups yet.
Business model
We intend to sell Mitya Sudio as software for designers, animators, and creative teams.
Pricing and release
Not announced.

Questions

Can I use Mitya Sudio now?

Not yet. The prototypes run locally for internal testing and are not available to download or use online.

Is it fully automatic?

Not today. Complete automation is a goal for the kinds of work the system supports. Today people direct and review the work, and the tools are separate experiments.

Will I need Adobe Illustrator?

The current scene assembly prototype uses Illustrator. Scene Studio and the character editor run in a web browser. How the product will be packaged has not been decided.

Does it make animation?

Today it records staged shot sequences with camera moves, and the experimental character rigs include a walk cycle. Full character animation and finished videos are not available yet.

What happened to SUY Studio?

Mitya Sudio continues the same founder’s SUY Studio project. Keya Studio was an earlier working name. Some prototype screenshots retain the SUY name. The business was incorporated in August 2026 and is self-funded.

Is there a waitlist?

No. There is no sign-up form. If you are interested, email the founder.

Who is building it

Meet the founder.

Tinh Nguyen Trung, Founder

Mitya Sudio is an independent, self-funded software project based in Vietnam. Its founder is building creative tools for designers and animators, with planned Claude-assisted workflows that preserve the user’s design principles and creative control.

If you design or animate, tell us about the assets you create and the repetitive tasks you would like to automate.

Contact the founder

contact@mityasudio.tech

Contact Mitya Sudio about your creative workflow, the prototypes, or collaboration.

Tell us about your workflow